AbstractMember.cs 1.5 KB

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  1. using fis.media.Library.Media.Players;
  2. using fis.media.Library.Media.Rooms;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. namespace fis.media.Library.Media.Members
  9. {
  10. public abstract class AbstractMember:IDisposable
  11. {
  12. private AbstractPlayer _player;
  13. private bool _isOnline;
  14. public AbstractMember(string id)
  15. {
  16. Id = id;
  17. }
  18. /// <summary>
  19. /// Player 引用
  20. /// </summary>
  21. public AbstractPlayer Player => _player;
  22. /// <summary>
  23. /// 成员Id
  24. /// </summary>
  25. public string Id { get; protected set; }
  26. /// <summary>
  27. /// 是否在线
  28. /// </summary>
  29. public bool IsOnline
  30. {
  31. get { return _isOnline; }
  32. set
  33. { if (_isOnline != value)
  34. {
  35. _isOnline = value;
  36. }
  37. }
  38. }
  39. public virtual bool AdaptMemberUpdate()
  40. {
  41. if (IsOnline)
  42. {
  43. if (Player == null)
  44. {
  45. var activeMember = this as ActiveMember;
  46. ApplyPlayer(TRTCRoom.GenerateRtcPlayer(activeMember));
  47. }
  48. }
  49. return true;
  50. }
  51. public bool ApplyPlayer(AbstractPlayer player)
  52. {
  53. _player = player;
  54. return true;
  55. }
  56. public void Dispose()
  57. {
  58. Player.Dispose();
  59. }
  60. }
  61. }