using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace DocTools.WPF
{
///
/// WaitingSpinner.xaml 的交互逻辑
///
public partial class WaitingSpinner : UserControl
{
#region Private Variables
private readonly DispatcherTimer _animationTimer;
#endregion Private Variables
#region Constructor
public WaitingSpinner()
{
InitializeComponent();
// 每40 ms 转一下
_animationTimer = new DispatcherTimer(DispatcherPriority.Normal, Dispatcher) { Interval = new TimeSpan(0, 0, 0, 0, 80) };
Visibility = Visibility.Collapsed;
}
#endregion Constructor
private void Start()
{
_animationTimer.Tick += HandleAnimationTick;
_animationTimer.Start();
}
private void Stop()
{
_animationTimer.Stop();
_animationTimer.Tick -= HandleAnimationTick;
}
private void HandleAnimationTick(object sender, EventArgs e)
{
SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
}
private void OnCanvasLoaded(object sender, RoutedEventArgs e)
{
SpinnerRotate.CenterX = (float)0.5 * CanvasSpinner.Width;
SpinnerRotate.CenterY = (float)0.5 * CanvasSpinner.Height;
const double offset = Math.PI;
const double step = Math.PI * 2 / 10.0;
SetPosition(C0, offset, 0.0, step);
SetPosition(C1, offset, 1.0, step);
SetPosition(C2, offset, 2.0, step);
SetPosition(C3, offset, 3.0, step);
SetPosition(C4, offset, 4.0, step);
SetPosition(C5, offset, 5.0, step);
SetPosition(C6, offset, 6.0, step);
SetPosition(C7, offset, 7.0, step);
SetPosition(C8, offset, 8.0, step);
}
private void SetPosition(Ellipse ellipse, double offset, double posOffSet, double step)
{
ellipse.SetValue(Canvas.LeftProperty, CanvasSpinner.Width * 0.5 + Math.Sin(offset + posOffSet * step) * CanvasSpinner.Width * 0.4 - 0.5 * ellipse.Width);
ellipse.SetValue(Canvas.TopProperty, CanvasSpinner.Width * 0.5 + Math.Cos(offset + posOffSet * step) * CanvasSpinner.Width * 0.4 - 0.5 * ellipse.Width);
}
private void OnCanvasUnLoaded(object sender, RoutedEventArgs e)
{
Stop();
}
///
/// Start the waiting animation
///
public void StartWaiting()
{
Visibility = Visibility.Visible;
Start();
}
///
/// Stop the waiting animation
///
public void StopWaiting()
{
Stop();
Visibility = Visibility.Collapsed;
}
}
}