twoline_angle.dart 9.4 KB

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  1. import 'dart:math';
  2. import 'dart:ui';
  3. import 'package:vector_math/vector_math.dart';
  4. import 'package:fis_measure/interfaces/date_types/point.dart';
  5. import 'package:fis_measure/interfaces/enums/items.dart';
  6. import 'package:fis_measure/interfaces/process/items/item_metas.dart';
  7. import 'package:fis_measure/interfaces/process/items/item.dart';
  8. import 'package:fis_measure/interfaces/process/items/types.dart';
  9. import 'package:fis_measure/interfaces/process/workspace/point_info.dart';
  10. import 'package:fis_measure/process/calcuators/calculator.dart';
  11. import 'package:fis_measure/process/items/item.dart';
  12. import 'package:fis_measure/process/items/item_feature.dart';
  13. /// 独立的两个线段确定一个角度
  14. class TwolineAngle extends MeasureItem<TwolineAngleFeature> {
  15. TwolineAngle(ItemMeta meta, IMeasureItem? parent) : super(meta, parent);
  16. static TwolineAngle createTwolineAngle(ItemMeta meta,
  17. [IMeasureItem? parent]) {
  18. TwolineAngle polygon = TwolineAngle(meta, parent);
  19. polygon.calculator = _AngleCalc(polygon);
  20. return polygon;
  21. }
  22. @override
  23. bool onExecuteMouse(PointInfo args) {
  24. if (state == ItemStates.finished) {
  25. if (args.pointType == PointInfoType.mouseDown) {
  26. state = ItemStates.waiting;
  27. }
  28. }
  29. if (state == ItemStates.waiting) {
  30. if (args.pointType == PointInfoType.mouseDown) {
  31. handleMouseDownWhileWaiting(args);
  32. }
  33. } else if (state == ItemStates.running) {
  34. if (feature == null) return false;
  35. if (args.pointType == PointInfoType.mouseUp) return false;
  36. final f = feature!;
  37. if (args.pointType == PointInfoType.mouseDown) {
  38. f.innerPoints.add(args);
  39. if (f.innerPoints.length == 5) {
  40. f.innerPoints.removeLast();
  41. doFeatureFinish();
  42. }
  43. } else {
  44. f.innerPoints.last = args;
  45. }
  46. doCalculate();
  47. }
  48. return true;
  49. }
  50. DPoint lastStartPoint = DPoint(0, 0); // 上一个起点
  51. bool isFirstPointNeedOffset = false; // 第一个点是否需要施加偏移
  52. DPoint splineTouchStartPoint = DPoint(0, 0); // 轨迹触摸起始点
  53. bool isOtherPointNeedOffset = false; // 其他点是否需要施加偏移
  54. @override
  55. bool onExecuteTouch(PointInfo args) {
  56. if (state == ItemStates.finished) {
  57. if (args.pointType == PointInfoType.touchDown) {
  58. state = ItemStates.waiting;
  59. }
  60. }
  61. if (state == ItemStates.waiting) {
  62. if (isFirstPointNeedOffset) args.addOffset(0, -0.2);
  63. switch (args.pointType) {
  64. case PointInfoType.touchDown:
  65. handleTouchDownWhileWaiting(args);
  66. isFirstPointNeedOffset = false;
  67. break;
  68. case PointInfoType.touchUp:
  69. lastStartPoint = args; // 设置线段起点
  70. state = ItemStates.running;
  71. feature?.innerPoints.first = args;
  72. break; // 按下立即抬起无事发生
  73. case PointInfoType.touchMove:
  74. if (isMoveTargetOutOfRange(args)) return true;
  75. isFirstPointNeedOffset = true;
  76. feature?.innerPoints.first = args;
  77. break;
  78. default:
  79. break;
  80. }
  81. } else if (state == ItemStates.running) {
  82. final f = feature!;
  83. if (isOtherPointNeedOffset && f.innerPoints.length == 3) {
  84. args.addOffset(0, -0.2);
  85. }
  86. if (feature == null) return false;
  87. PointInfo newPoint = PointInfo.fromOffset(
  88. lastStartPoint
  89. .clone()
  90. .addVector(args - splineTouchStartPoint)
  91. .toOffset(),
  92. args.pointType);
  93. newPoint.hostVisualArea = args.hostVisualArea;
  94. if (args.pointType == PointInfoType.touchUp) {
  95. if (!isOtherPointNeedOffset) {
  96. f.innerPoints.last = args;
  97. lastStartPoint = args;
  98. doCalculate();
  99. } else {
  100. lastStartPoint = newPoint;
  101. }
  102. if (f.innerPoints.length == 4) {
  103. doFeatureFinish();
  104. }
  105. }
  106. if (args.pointType == PointInfoType.touchDown) {
  107. isOtherPointNeedOffset = false;
  108. splineTouchStartPoint = args;
  109. f.innerPoints.add(lastStartPoint);
  110. if (f.innerPoints.length == 3) {
  111. lastStartPoint = args;
  112. }
  113. }
  114. if (args.pointType == PointInfoType.touchMove) {
  115. if (isMoveTargetOutOfRange(newPoint)) return true;
  116. isOtherPointNeedOffset = true;
  117. f.innerPoints.last = newPoint;
  118. }
  119. doCalculate();
  120. }
  121. return true;
  122. }
  123. void handleMouseDownWhileWaiting(PointInfo args) {
  124. // TODO: 判断是否当前area
  125. // 转换为Area逻辑位置
  126. final point = args.toAreaLogicPoint();
  127. feature = TwolineAngleFeature(this, point);
  128. if (args.hostVisualArea != null) {
  129. feature!.hostVisualArea = args.hostVisualArea;
  130. }
  131. state = ItemStates.running;
  132. }
  133. void handleTouchDownWhileWaiting(PointInfo args) {
  134. // TODO: 判断是否当前area
  135. // 转换为Area逻辑位置
  136. final point = args.toAreaLogicPoint();
  137. feature = TwolineAngleFeature.withOneStartPoint(this, point);
  138. if (args.hostVisualArea != null) {
  139. feature!.hostVisualArea = args.hostVisualArea;
  140. }
  141. }
  142. }
  143. class TwolineAngleFeature extends MeasureItemFeature {
  144. TwolineAngleFeature(IMeasureItem refItem, DPoint point) : super(refItem) {
  145. innerPoints.add(point.clone());
  146. innerPoints.add(point.clone());
  147. }
  148. TwolineAngleFeature.withOneStartPoint(IMeasureItem refItem, DPoint point)
  149. : super(refItem) {
  150. innerPoints.add(point.clone());
  151. }
  152. @override
  153. void paint(Canvas canvas, Size size) {
  154. if (innerPoints.isEmpty) return;
  155. drawId(canvas, size);
  156. final innerOffsets =
  157. innerPoints.map((e) => convert2ViewPoint(size, e).toOffset()).toList();
  158. final len = innerOffsets.length;
  159. if (len == 1) {
  160. drawVertex(canvas, innerOffsets[0]);
  161. } else if (len == 2) {
  162. final a = innerOffsets[0];
  163. final b = innerOffsets[1];
  164. canvas.drawLine(a, b, paintLinePan);
  165. } else if (len == 3) {
  166. final a = innerOffsets[0];
  167. final b = innerOffsets[1];
  168. canvas.drawLine(a, b, paintLinePan);
  169. drawVertex(canvas, innerOffsets[2]);
  170. } else if (len == 4) {
  171. final a = innerOffsets[0];
  172. final b = innerOffsets[1];
  173. final c = innerOffsets[2];
  174. final d = innerOffsets[3];
  175. canvas.drawLine(a, b, paintLinePan);
  176. canvas.drawLine(c, d, paintLinePan);
  177. //向量 A、B
  178. final vecA = Vector2(b.dx - a.dx, b.dy - a.dy);
  179. final vecB = Vector2(d.dx - c.dx, d.dy - c.dy);
  180. //计算向量夹角
  181. final angle = vecA.angleToSigned(vecB);
  182. //计算射线cd的角度
  183. final vecBAngle = vecB.angleToSigned(Vector2(1, 0));
  184. // 计算射线ab与射线cd的交点
  185. final Offset? p = _getIntersection(a, b, c, d);
  186. if (p != null) {
  187. // 绘制角度
  188. canvas.drawArc(Rect.fromCircle(center: p, radius: 30), -vecBAngle,
  189. -angle, false, paintLinePan);
  190. //如果交点在线段外,线段要延长至交点
  191. Offset? p1 = _getIntersection(a, b, p, Offset(0, p.dy));
  192. if (p1 != null) {
  193. final vecA1 = Vector2(p1.dx - a.dx, p1.dy - a.dy).normalized() * 50;
  194. p1 += Offset(vecA1.x, vecA1.y);
  195. canvas.drawLine(a, p1, paintLinePan);
  196. }
  197. Offset? p2 = _getIntersection(c, d, p, Offset(0, p.dy));
  198. if (p2 != null) {
  199. final vecB1 = Vector2(p2.dx - c.dx, p2.dy - c.dy).normalized() * 50;
  200. p2 += Offset(vecB1.x, vecB1.y);
  201. canvas.drawLine(c, p2, paintLinePan);
  202. }
  203. }
  204. }
  205. }
  206. /// 计算射线ab与射线cd的交点
  207. Offset? _getIntersection(Offset a, Offset b, Offset c, Offset d) {
  208. final x1 = a.dx;
  209. final y1 = a.dy;
  210. final x2 = b.dx;
  211. final y2 = b.dy;
  212. final x3 = c.dx;
  213. final y3 = c.dy;
  214. final x4 = d.dx;
  215. final y4 = d.dy;
  216. final denominator = ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4));
  217. // 检查分母是否为零,即两条射线是否平行
  218. if (denominator == 0) {
  219. return null; // 无交点
  220. }
  221. final x =
  222. ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) /
  223. denominator;
  224. final y =
  225. ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) /
  226. denominator;
  227. return Offset(x, y);
  228. }
  229. }
  230. class _AngleCalc extends Calculator<TwolineAngle, double> {
  231. _AngleCalc(TwolineAngle ref) : super(ref);
  232. @override
  233. void calculate() {
  234. if (ref.feature == null) return;
  235. final feature = ref.feature!;
  236. final viewport = feature.hostVisualArea!.viewport!;
  237. final points = feature.innerPoints.map((e) => viewport.convert(e)).toList();
  238. feature.values.clear();
  239. double angle;
  240. if (points.length != 4) {
  241. angle = 0;
  242. } else {
  243. angle = calcAngle(points[0], points[1], points[2], points[3]);
  244. }
  245. for (var output in ref.meta.outputs) {
  246. if (output.name == MeasureTypes.Angle) {
  247. var value = roundDouble(angle, output.fractionalDigits);
  248. feature.updateFloatValue(output, value, output.unit);
  249. }
  250. }
  251. }
  252. static double calcAngle(
  253. DPoint pointsA, DPoint pointsB, DPoint pointsC, DPoint pointsD) {
  254. double finalAngleDegree = 0;
  255. //向量 A、B
  256. final vecA = Vector2(pointsB.x - pointsA.x, pointsB.y - pointsA.y);
  257. final vecB = Vector2(pointsD.x - pointsC.x, pointsD.y - pointsC.y);
  258. //计算向量夹角
  259. final angle = vecA.angleToSigned(vecB);
  260. //转换为角度
  261. finalAngleDegree = angle * 180 / pi;
  262. if (finalAngleDegree < 0) {
  263. finalAngleDegree = -finalAngleDegree;
  264. }
  265. return finalAngleDegree;
  266. }
  267. }