spline.dart 13 KB

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  1. import 'dart:math';
  2. import 'dart:ui';
  3. import 'package:fis_measure/interfaces/date_types/point.dart';
  4. import 'package:fis_measure/interfaces/enums/items.dart';
  5. import 'package:fis_measure/interfaces/process/items/item.dart';
  6. import 'package:fis_measure/interfaces/process/items/item_metas.dart';
  7. import 'package:fis_measure/interfaces/process/items/terms.dart';
  8. import 'package:fis_measure/interfaces/process/workspace/point_info.dart';
  9. import 'package:fis_measure/process/calcuators/curve.dart';
  10. import 'package:fis_measure/process/calcuators/calculator.dart';
  11. import 'package:fis_measure/process/primitives/utils/auto_snap.dart';
  12. import 'package:fis_measure/utils/canvas.dart';
  13. import 'area_abstract.dart';
  14. /// 曲线连线
  15. class Spline extends AreaItemAbstract with AutoSnapMixin {
  16. Spline(ItemMeta meta, [IMeasureItem? parent]) : super(meta, parent);
  17. static Spline createAreaPerimeter(ItemMeta meta, [IMeasureItem? parent]) {
  18. Spline spline = Spline(meta, parent);
  19. spline.calculator = _AreaPerimeterCalc(spline);
  20. spline.isClosed = false;
  21. spline.splineTension = 0.5;
  22. return spline;
  23. }
  24. static Spline createCurveLength(
  25. ItemMeta meta, [
  26. IMeasureItem? parent,
  27. ]) {
  28. Spline spline = Spline(meta, parent);
  29. spline.calculator = CurveLengthCal(spline);
  30. spline.isClosed = false;
  31. spline.splineTension = 0.5;
  32. return spline;
  33. }
  34. @override
  35. bool onExecuteMouse(PointInfo args) {
  36. if (state == ItemStates.finished) {
  37. if (args.pointType == PointInfoType.mouseDown) {
  38. state = ItemStates.waiting;
  39. }
  40. }
  41. if (state == ItemStates.waiting) {
  42. if (args.pointType == PointInfoType.mouseDown) {
  43. handleMouseDownWhileWaiting(args);
  44. }
  45. } else if (state == ItemStates.running) {
  46. if (feature == null) return false;
  47. if (args.pointType == PointInfoType.mouseUp) return false;
  48. final f = feature!;
  49. if (args.pointType == PointInfoType.mouseDown) {
  50. f.innerPoints.add(args);
  51. } else {
  52. f.innerPoints.last = args;
  53. }
  54. doCalculate();
  55. if (checkAutoSnap(args)) {
  56. f.innerPoints.removeLast();
  57. }
  58. }
  59. return true;
  60. }
  61. DPoint lastStartPoint = DPoint(0, 0); // 上一个起点
  62. bool isFirstPointNeedOffset = false; // 第一个点是否需要施加偏移
  63. DPoint splineTouchStartPoint = DPoint(0, 0); // 轨迹触摸起始点
  64. bool isOtherPointNeedOffset = false; // 其他点是否需要施加偏移
  65. @override
  66. bool onExecuteTouch(PointInfo args) {
  67. if (state == ItemStates.finished) {
  68. if (args.pointType == PointInfoType.touchDown) {
  69. state = ItemStates.waiting;
  70. }
  71. }
  72. if (state == ItemStates.waiting) {
  73. if (isFirstPointNeedOffset) args.addOffset(0, -0.2);
  74. switch (args.pointType) {
  75. case PointInfoType.touchDown:
  76. handleTouchDownWhileWaiting(args);
  77. isFirstPointNeedOffset = false;
  78. break;
  79. case PointInfoType.touchUp:
  80. lastStartPoint = args; // 设置线段起点
  81. state = ItemStates.running;
  82. feature?.innerPoints.first = args;
  83. break; // 按下立即抬起无事发生
  84. case PointInfoType.touchMove:
  85. if (isMoveTargetOutOfRange(args)) return true;
  86. isFirstPointNeedOffset = true;
  87. feature?.innerPoints.first = args;
  88. break;
  89. default:
  90. break;
  91. }
  92. } else if (state == ItemStates.running) {
  93. if (feature == null) return false;
  94. PointInfo newPoint = PointInfo.fromOffset(
  95. lastStartPoint
  96. .clone()
  97. .addVector(args - splineTouchStartPoint)
  98. .toOffset(),
  99. args.pointType);
  100. newPoint.hostVisualArea = args.hostVisualArea;
  101. final f = feature!;
  102. if (args.pointType == PointInfoType.touchUp) {
  103. if (!isOtherPointNeedOffset) {
  104. f.innerPoints.last = args;
  105. lastStartPoint = args;
  106. doCalculate();
  107. } else {
  108. lastStartPoint = newPoint;
  109. }
  110. }
  111. if (args.pointType == PointInfoType.touchDown) {
  112. isOtherPointNeedOffset = false;
  113. splineTouchStartPoint = args;
  114. f.innerPoints.add(lastStartPoint);
  115. }
  116. if (args.pointType == PointInfoType.touchMove) {
  117. if (isMoveTargetOutOfRange(newPoint)) return true;
  118. isOtherPointNeedOffset = true;
  119. f.innerPoints.last = newPoint;
  120. }
  121. doCalculate();
  122. PointInfo newPointInfo = isOtherPointNeedOffset
  123. ? PointInfo.fromOffset(newPoint.toOffset(), args.pointType)
  124. : args;
  125. if (checkAutoSnap(newPointInfo)) {
  126. f.innerPoints.removeLast();
  127. }
  128. }
  129. return true;
  130. }
  131. void handleMouseDownWhileWaiting(PointInfo args) {
  132. // TODO: 判断是否当前area
  133. final point = args.toAreaLogicPoint();
  134. feature = SplineFeature(this, point);
  135. if (args.hostVisualArea != null) {
  136. feature!.hostVisualArea = args.hostVisualArea;
  137. }
  138. state = ItemStates.running;
  139. }
  140. void handleTouchDownWhileWaiting(PointInfo args) {
  141. // TODO: 判断是否当前area
  142. final point = args.toAreaLogicPoint();
  143. feature = SplineFeature.withOneStartPoint(this, point);
  144. if (args.hostVisualArea != null) {
  145. feature!.hostVisualArea = args.hostVisualArea;
  146. }
  147. }
  148. }
  149. class SplineFeature extends AreaItemFeatureAbstract {
  150. static const double _splineTolerance = 0.05;
  151. SplineFeature(Spline refItem, DPoint point) : super(refItem) {
  152. innerPoints.add(point.clone());
  153. innerPoints.add(point.clone());
  154. }
  155. SplineFeature.withOneStartPoint(Spline refItem, DPoint point)
  156. : super(refItem) {
  157. innerPoints.add(point.clone());
  158. }
  159. @override
  160. void paint(Canvas canvas, Size size) {
  161. if (innerPoints.isEmpty) return;
  162. final paintPoints = innerPoints;
  163. drawId(canvas, size);
  164. final startOffset = convert2ViewPoint(size, startPoint).toOffset();
  165. if (paintPoints.length == 1) {
  166. drawVertex(canvas, startOffset, true);
  167. return;
  168. } else if (paintPoints.length == 2) {
  169. final endOffset = convert2ViewPoint(size, endPoint).toOffset();
  170. drawVertex(canvas, startOffset, true);
  171. drawVertex(canvas, endOffset, true);
  172. canvas.drawDashLine(startOffset, endOffset, 1, 10, paintLinePan);
  173. return;
  174. }
  175. /// 全部innerPoints点集转为Offset集绘制
  176. for (var e in innerPoints) {
  177. drawVertex(canvas, convert2ViewPoint(size, e).toOffset());
  178. }
  179. /// 获取拟合点集
  180. final fittedPoints = getFitPoints(
  181. innerPoints, isClosed, splineTension, _splineTolerance / 2);
  182. /// 全部拟合点集转为Offset集
  183. final fittedOffsets =
  184. fittedPoints.map((e) => convert2ViewPoint(size, e).toOffset()).toList();
  185. canvas.drawDashPointsLine(fittedOffsets, 1, 10, paintLinePan, close: true);
  186. }
  187. List<DPoint> getFitPoints(
  188. List<DPoint> points,
  189. bool isClosed,
  190. double tension,
  191. double tolerance,
  192. ) {
  193. final List<DPoint> polyLineSegment = [];
  194. final len = points.length;
  195. for (var i = 0; i < points.length; i++) {
  196. if (i == 0) {
  197. addSegment(
  198. polyLineSegment, points, [len - 1, 0, 1, 2], tension, tolerance);
  199. } else if (i == points.length - 2) {
  200. addSegment(
  201. polyLineSegment, points, [i - 1, i, i + 1, 0], tension, tolerance);
  202. } else if (i == points.length - 1) {
  203. addSegment(
  204. polyLineSegment, points, [i - 1, i, 0, 1], tension, tolerance);
  205. } else {
  206. addSegment(polyLineSegment, points, [i - 1, i, i + 1, i + 2], tension,
  207. tolerance);
  208. }
  209. }
  210. return polyLineSegment;
  211. }
  212. static void addSegment(List<DPoint> polyLineSegment, List<DPoint> points,
  213. List<int> pointIndex, double tension, double tolerance) {
  214. if (points.length < 2) return;
  215. segment(
  216. polyLineSegment,
  217. points[pointIndex[0]],
  218. points[pointIndex[1]],
  219. points[pointIndex[2]],
  220. points[pointIndex[3]],
  221. tension,
  222. tension,
  223. tolerance,
  224. );
  225. }
  226. static double segment(List<DPoint> points, DPoint pt0, DPoint pt1, DPoint pt2,
  227. DPoint pt3, double t1, double t2, double tolerance) {
  228. double length = 0;
  229. final sx1 = t1 * (pt2.x - pt0.x);
  230. final sy1 = t1 * (pt2.y - pt0.y);
  231. final sx2 = t2 * (pt3.x - pt1.x);
  232. final sy2 = t2 * (pt3.y - pt1.y);
  233. final ax = sx1 + sx2 + 2 * pt1.x - 2 * pt2.x;
  234. final ay = sy1 + sy2 + 2 * pt1.y - 2 * pt2.y;
  235. final bx = -2 * sx1 - sx2 - 3 * pt1.x + 3 * pt2.x;
  236. final by = -2 * sy1 - sy2 - 3 * pt1.y + 3 * pt2.y;
  237. final cx = sx1;
  238. final cy = sy1;
  239. final dx = pt1.x;
  240. final dy = pt1.y;
  241. var num = (((pt1.x - pt2.x).abs() + (pt1.y - pt2.y).abs()) ~/ tolerance);
  242. // Set num = 2 to calculate the length. when the distance of pt1,pt2 is very tiny, the num will be 0, the length will be 0
  243. if (num < 2) num = 2;
  244. // Notice begins at 1 so excludes the first point (which is just pt1)
  245. for (var i = 1; i < num; i++) {
  246. var t = i / (num - 1);
  247. var pt = DPoint(ax * t * t * t + bx * t * t + cx * t + dx,
  248. ay * t * t * t + by * t * t + cy * t + dy);
  249. if (i == 1) {
  250. length += (pt - pt1).length;
  251. } else {
  252. length += (pt - points[points.length - 1]).length;
  253. }
  254. points.add(pt);
  255. }
  256. return length;
  257. }
  258. }
  259. class _AreaPerimeterCalc extends Calculator<Spline, double> {
  260. _AreaPerimeterCalc(Spline ref) : super(ref);
  261. @override
  262. void calculate() {
  263. if (ref.feature == null) return;
  264. final feature = ref.feature!;
  265. final viewport = feature.hostVisualArea!.viewport!;
  266. final points = feature.innerPoints.map((e) => viewport.convert(e)).toList();
  267. final tension = feature.splineTension;
  268. feature.values.clear();
  269. double area;
  270. double perimeter;
  271. //计算周长
  272. final res = calcPerimeterAndArea(points, feature.isClosed, tension, 0.25);
  273. perimeter = res[0];
  274. area = res[1];
  275. for (var output in ref.meta.outputs) {
  276. if (output.name == MeasureTerms.Perimeter) {
  277. // var value = roundDouble(perimeter, output.fractionalDigits);
  278. feature.updateFloatValue(output, perimeter, output.unit);
  279. } else if (output.name == MeasureTerms.Area) {
  280. // var value = roundDouble(area, output.fractionalDigits);
  281. feature.updateFloatValue(output, area, output.unit);
  282. }
  283. }
  284. }
  285. static double calcArea(List<DPoint> points) {
  286. if (points.isEmpty) {
  287. return 0;
  288. }
  289. double sum = 0;
  290. var ax = points[0].x;
  291. var ay = points[0].y;
  292. for (var i = 1; i < points.length - 1; i++) {
  293. var bx = points[i].x;
  294. var by = points[i].y;
  295. var cx = points[i + 1].x;
  296. var cy = points[i + 1].y;
  297. sum += ax * by - ay * bx + ay * cx - ax * cy + bx * cy - cx * by;
  298. }
  299. return (-sum / 2).abs();
  300. }
  301. static List<double> calcPerimeterAndArea(
  302. List<DPoint> points,
  303. bool isClosed,
  304. double tension,
  305. double tolerance,
  306. ) {
  307. final List<DPoint> polyLineSegment = [];
  308. final len = points.length;
  309. double perimeter = 0;
  310. if (len < 2) {
  311. return [0, 0];
  312. }
  313. if (len == 2) {
  314. final p1 = points[0];
  315. final p2 = points[1];
  316. final dx = p1.x - p2.x;
  317. final dy = p1.y - p2.y;
  318. perimeter = sqrt(dx * dx + dy * dy);
  319. return [perimeter, 0];
  320. }
  321. for (var i = 0; i < points.length; i++) {
  322. if (i == 0) {
  323. perimeter += segment(
  324. polyLineSegment,
  325. isClosed ? points[points.length - 1] : points[0],
  326. points[0],
  327. points[1],
  328. points[2],
  329. tension,
  330. tension,
  331. tolerance);
  332. } else if (i == points.length - 2) {
  333. perimeter += segment(
  334. polyLineSegment,
  335. points[i - 1],
  336. points[i],
  337. points[i + 1],
  338. isClosed ? points[0] : points[i + 1],
  339. tension,
  340. tension,
  341. tolerance);
  342. } else if (i == points.length - 1) {
  343. if (isClosed) {
  344. perimeter += segment(polyLineSegment, points[i - 1], points[i],
  345. points[0], points[1], tension, tension, tolerance);
  346. }
  347. } else {
  348. perimeter += segment(polyLineSegment, points[i - 1], points[i],
  349. points[i + 1], points[i + 2], tension, tension, tolerance);
  350. }
  351. }
  352. final area = calcArea(polyLineSegment);
  353. return [perimeter, area];
  354. }
  355. static double segment(List<DPoint> points, DPoint pt0, DPoint pt1, DPoint pt2,
  356. DPoint pt3, double t1, double t2, double tolerance) {
  357. double length = 0;
  358. final sx1 = t1 * (pt2.x - pt0.x);
  359. final sy1 = t1 * (pt2.y - pt0.y);
  360. final sx2 = t2 * (pt3.x - pt1.x);
  361. final sy2 = t2 * (pt3.y - pt1.y);
  362. final ax = sx1 + sx2 + 2 * pt1.x - 2 * pt2.x;
  363. final ay = sy1 + sy2 + 2 * pt1.y - 2 * pt2.y;
  364. final bx = -2 * sx1 - sx2 - 3 * pt1.x + 3 * pt2.x;
  365. final by = -2 * sy1 - sy2 - 3 * pt1.y + 3 * pt2.y;
  366. final cx = sx1;
  367. final cy = sy1;
  368. final dx = pt1.x;
  369. final dy = pt1.y;
  370. var num = (((pt1.x - pt2.x).abs() + (pt1.y - pt2.y).abs()) ~/ tolerance);
  371. // Set num = 2 to calculate the length. when the distance of pt1,pt2 is very tiny, the num will be 0, the length will be 0
  372. if (num < 2) num = 2;
  373. // Notice begins at 1 so excludes the first point (which is just pt1)
  374. for (var i = 1; i < num; i++) {
  375. var t = i / (num - 1);
  376. var pt = DPoint(ax * t * t * t + bx * t * t + cx * t + dx,
  377. ay * t * t * t + by * t * t + cy * t + dy);
  378. if (i == 1) {
  379. length += (pt - pt1).length;
  380. } else {
  381. length += (pt - points[points.length - 1]).length;
  382. }
  383. points.add(pt);
  384. }
  385. return length;
  386. }
  387. }