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- enum ModeTypeEnum {
- undefined,
- /// Modes like 2D, TNonL, 3D4D
- tissue,
- /// Modes like CF, PDI, TVI
- flow,
- /// Modes like PW, CW, TD
- doppler,
- /// Modes like MM, AMM
- tissueTM
- }
- abstract class IMode {
- // Data Members
- /// Gets or sets whether the mode is active.
- ///
- /// The active mode can be the current most interesting working mode
- ///
- /// from user's point of view.
- ///
- /// e.g., If in 2D mode, user presses CF button, then CF mode is enabled and is activated.
- ///
- /// When user switch to B panel, then B mode is active mode.
- ///
- /// When set, the Active property of previous mode will be set to false.
- bool get active;
- set active(bool value);
- /// Show or hide the mode. When mode is shown, usually it will create related native models and start to work.
- /// This shall be the only way to make the mode work
- bool get visible;
- set visible(bool value);
- /// Indicate whether the mode can be played in current visual state. In another word, the corresponding
- /// mode button can be clicked on hard keyboard.
- ///
- /// If the probe does not support one specific mode, then this flag is false
- /// (Also the meta is not in the <see cref="IProbe.SupportedModes"/> list).
- ///
- /// Else this flag is false in Freezed state when the mode is invisible in live state.
- ///
- /// One sample: If CF + 2D is visible in live state, at this time, PW is Enabled but is not visible.
- ///
- /// When freezed, then PW is disabled, but 2D + CF are both Visible and Enabled.
- ///
- /// When user uncheck CF mode, then CF is invisible but is still Enabled.
- ///
- /// If user then unfreeze system, then both CF and PW are invisible and are enabled.
- bool get enabled;
- set enabled(bool value);
- /// Gets the identifying name of the <see cref="IMode"/>.
- /// B, CF, PDI, TVI, PW, CW, TD, M...
- /// This name is hardcoded in every mode.
- /// When doing compare, caller shall call like below:
- /// if mode.Name == TwoDMode.ModeName
- String get name;
- ModeTypeEnum get modeType;
- }
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