twoline_angle.dart 9.1 KB

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  1. import 'dart:math';
  2. import 'dart:ui';
  3. import 'package:vector_math/vector_math.dart';
  4. import 'package:fis_measure/interfaces/date_types/point.dart';
  5. import 'package:fis_measure/interfaces/enums/items.dart';
  6. import 'package:fis_measure/interfaces/process/items/item_metas.dart';
  7. import 'package:fis_measure/interfaces/process/items/item.dart';
  8. import 'package:fis_measure/interfaces/process/items/types.dart';
  9. import 'package:fis_measure/interfaces/process/workspace/point_info.dart';
  10. import 'package:fis_measure/process/calcuators/calculator.dart';
  11. import 'package:fis_measure/process/items/item.dart';
  12. import 'package:fis_measure/process/items/item_feature.dart';
  13. /// 独立的两个线段确定一个角度
  14. class TwolineAngle extends MeasureItem<TwolineAngleFeature> {
  15. TwolineAngle(ItemMeta meta, IMeasureItem? parent) : super(meta, parent);
  16. static TwolineAngle createTwolineAngle(ItemMeta meta,
  17. [IMeasureItem? parent]) {
  18. TwolineAngle polygon = TwolineAngle(meta, parent);
  19. polygon.calculator = _AngleCalc(polygon);
  20. return polygon;
  21. }
  22. @override
  23. bool onExecuteMouse(PointInfo args) {
  24. if (state == ItemStates.finished) {
  25. if (args.pointType == PointInfoType.mouseDown) {
  26. state = ItemStates.waiting;
  27. }
  28. }
  29. if (state == ItemStates.waiting) {
  30. if (args.pointType == PointInfoType.mouseDown) {
  31. handleMouseDownWhileWaiting(args);
  32. }
  33. } else if (state == ItemStates.running) {
  34. if (feature == null) return false;
  35. if (args.pointType == PointInfoType.mouseUp) return false;
  36. final f = feature!;
  37. if (args.pointType == PointInfoType.mouseDown) {
  38. f.innerPoints.add(args);
  39. if (f.innerPoints.length == 5) {
  40. f.innerPoints.removeLast();
  41. doFeatureFinish();
  42. }
  43. } else {
  44. f.innerPoints.last = args;
  45. }
  46. doCalculate();
  47. }
  48. return true;
  49. }
  50. DPoint lastStartPoint = DPoint(0, 0); // 上一个起点
  51. bool isFirstPointNeedOffset = false; // 第一个点是否需要施加偏移
  52. DPoint splineTouchStartPoint = DPoint(0, 0); // 轨迹触摸起始点
  53. bool isOtherPointNeedOffset = false; // 其他点是否需要施加偏移
  54. @override
  55. bool onExecuteTouch(PointInfo args) {
  56. if (state == ItemStates.finished) {
  57. if (args.pointType == PointInfoType.touchDown) {
  58. state = ItemStates.waiting;
  59. }
  60. }
  61. if (state == ItemStates.waiting) {
  62. if (isFirstPointNeedOffset) args.addOffset(0, -0.2);
  63. switch (args.pointType) {
  64. case PointInfoType.touchDown:
  65. handleTouchDownWhileWaiting(args);
  66. isFirstPointNeedOffset = false;
  67. break;
  68. case PointInfoType.touchUp:
  69. lastStartPoint = args; // 设置线段起点
  70. state = ItemStates.running;
  71. feature?.innerPoints.first = args;
  72. break; // 按下立即抬起无事发生
  73. case PointInfoType.touchMove:
  74. isFirstPointNeedOffset = true;
  75. feature?.innerPoints.first = args;
  76. break;
  77. default:
  78. break;
  79. }
  80. } else if (state == ItemStates.running) {
  81. final f = feature!;
  82. if (isOtherPointNeedOffset && f.innerPoints.length == 3) {
  83. args.addOffset(0, -0.2);
  84. }
  85. if (feature == null) return false;
  86. DPoint newPoint =
  87. lastStartPoint.clone().addVector(args - splineTouchStartPoint);
  88. if (args.pointType == PointInfoType.touchUp) {
  89. if (!isOtherPointNeedOffset) {
  90. f.innerPoints.last = args;
  91. lastStartPoint = args;
  92. doCalculate();
  93. } else {
  94. lastStartPoint = newPoint;
  95. }
  96. if (f.innerPoints.length == 4) {
  97. doFeatureFinish();
  98. }
  99. }
  100. if (args.pointType == PointInfoType.touchDown) {
  101. isOtherPointNeedOffset = false;
  102. splineTouchStartPoint = args;
  103. f.innerPoints.add(lastStartPoint);
  104. if (f.innerPoints.length == 3) {
  105. lastStartPoint = args;
  106. }
  107. }
  108. if (args.pointType == PointInfoType.touchMove) {
  109. isOtherPointNeedOffset = true;
  110. f.innerPoints.last = newPoint;
  111. }
  112. doCalculate();
  113. }
  114. return true;
  115. }
  116. void handleMouseDownWhileWaiting(PointInfo args) {
  117. // TODO: 判断是否当前area
  118. // 转换为Area逻辑位置
  119. final point = args.toAreaLogicPoint();
  120. feature = TwolineAngleFeature(this, point);
  121. if (args.hostVisualArea != null) {
  122. feature!.hostVisualArea = args.hostVisualArea;
  123. }
  124. state = ItemStates.running;
  125. }
  126. void handleTouchDownWhileWaiting(PointInfo args) {
  127. // TODO: 判断是否当前area
  128. // 转换为Area逻辑位置
  129. final point = args.toAreaLogicPoint();
  130. feature = TwolineAngleFeature.withOneStartPoint(this, point);
  131. if (args.hostVisualArea != null) {
  132. feature!.hostVisualArea = args.hostVisualArea;
  133. }
  134. }
  135. }
  136. class TwolineAngleFeature extends MeasureItemFeature {
  137. TwolineAngleFeature(IMeasureItem refItem, DPoint point) : super(refItem) {
  138. innerPoints.add(point.clone());
  139. innerPoints.add(point.clone());
  140. }
  141. TwolineAngleFeature.withOneStartPoint(IMeasureItem refItem, DPoint point)
  142. : super(refItem) {
  143. innerPoints.add(point.clone());
  144. }
  145. @override
  146. void paint(Canvas canvas, Size size) {
  147. if (innerPoints.isEmpty) return;
  148. drawId(canvas, size);
  149. final innerOffsets =
  150. innerPoints.map((e) => convert2ViewPoint(size, e).toOffset()).toList();
  151. final len = innerOffsets.length;
  152. if (len == 1) {
  153. drawVertex(canvas, innerOffsets[0]);
  154. } else if (len == 2) {
  155. final a = innerOffsets[0];
  156. final b = innerOffsets[1];
  157. canvas.drawLine(a, b, paintLinePan);
  158. } else if (len == 3) {
  159. final a = innerOffsets[0];
  160. final b = innerOffsets[1];
  161. canvas.drawLine(a, b, paintLinePan);
  162. drawVertex(canvas, innerOffsets[2]);
  163. } else if (len == 4) {
  164. final a = innerOffsets[0];
  165. final b = innerOffsets[1];
  166. final c = innerOffsets[2];
  167. final d = innerOffsets[3];
  168. canvas.drawLine(a, b, paintLinePan);
  169. canvas.drawLine(c, d, paintLinePan);
  170. //向量 A、B
  171. final vecA = Vector2(b.dx - a.dx, b.dy - a.dy);
  172. final vecB = Vector2(d.dx - c.dx, d.dy - c.dy);
  173. //计算向量夹角
  174. final angle = vecA.angleToSigned(vecB);
  175. //计算射线cd的角度
  176. final vecBAngle = vecB.angleToSigned(Vector2(1, 0));
  177. // 计算射线ab与射线cd的交点
  178. final Offset? p = _getIntersection(a, b, c, d);
  179. if (p != null) {
  180. // 绘制角度
  181. canvas.drawArc(Rect.fromCircle(center: p, radius: 30), -vecBAngle,
  182. -angle, false, paintLinePan);
  183. //如果交点在线段外,线段要延长至交点
  184. Offset? p1 = _getIntersection(a, b, p, Offset(0, p.dy));
  185. if (p1 != null) {
  186. final vecA1 = Vector2(p1.dx - a.dx, p1.dy - a.dy).normalized() * 50;
  187. p1 += Offset(vecA1.x, vecA1.y);
  188. canvas.drawLine(a, p1, paintLinePan);
  189. }
  190. Offset? p2 = _getIntersection(c, d, p, Offset(0, p.dy));
  191. if (p2 != null) {
  192. final vecB1 = Vector2(p2.dx - c.dx, p2.dy - c.dy).normalized() * 50;
  193. p2 += Offset(vecB1.x, vecB1.y);
  194. canvas.drawLine(c, p2, paintLinePan);
  195. }
  196. }
  197. }
  198. }
  199. /// 计算射线ab与射线cd的交点
  200. Offset? _getIntersection(Offset a, Offset b, Offset c, Offset d) {
  201. final x1 = a.dx;
  202. final y1 = a.dy;
  203. final x2 = b.dx;
  204. final y2 = b.dy;
  205. final x3 = c.dx;
  206. final y3 = c.dy;
  207. final x4 = d.dx;
  208. final y4 = d.dy;
  209. final denominator = ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4));
  210. // 检查分母是否为零,即两条射线是否平行
  211. if (denominator == 0) {
  212. return null; // 无交点
  213. }
  214. final x =
  215. ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) /
  216. denominator;
  217. final y =
  218. ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) /
  219. denominator;
  220. return Offset(x, y);
  221. }
  222. }
  223. class _AngleCalc extends Calculator<TwolineAngle, double> {
  224. _AngleCalc(TwolineAngle ref) : super(ref);
  225. @override
  226. void calculate() {
  227. if (ref.feature == null) return;
  228. final feature = ref.feature!;
  229. final viewport = feature.hostVisualArea!.viewport!;
  230. final points = feature.innerPoints.map((e) => viewport.convert(e)).toList();
  231. feature.values.clear();
  232. double angle;
  233. if (points.length != 4) {
  234. angle = 0;
  235. } else {
  236. angle = calcAngle(points[0], points[1], points[2], points[3]);
  237. }
  238. for (var output in ref.meta.outputs) {
  239. if (output.name == MeasureTypes.Angle) {
  240. var value = roundDouble(angle, output.fractionalDigits);
  241. feature.updateFloatValue(output, value, output.unit);
  242. }
  243. }
  244. }
  245. static double calcAngle(
  246. DPoint pointsA, DPoint pointsB, DPoint pointsC, DPoint pointsD) {
  247. double finalAngleDegree = 0;
  248. //向量 A、B
  249. final vecA = Vector2(pointsB.x - pointsA.x, pointsB.y - pointsA.y);
  250. final vecB = Vector2(pointsD.x - pointsC.x, pointsD.y - pointsC.y);
  251. //计算向量夹角
  252. final angle = vecA.angleToSigned(vecB);
  253. //转换为角度
  254. finalAngleDegree = angle * 180 / pi;
  255. if (finalAngleDegree < 0) {
  256. finalAngleDegree = -finalAngleDegree;
  257. }
  258. return finalAngleDegree;
  259. }
  260. }