spline.dart 13 KB

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  1. import 'dart:math';
  2. import 'dart:ui';
  3. import 'package:fis_measure/interfaces/date_types/point.dart';
  4. import 'package:fis_measure/interfaces/enums/items.dart';
  5. import 'package:fis_measure/interfaces/process/items/item.dart';
  6. import 'package:fis_measure/interfaces/process/items/item_metas.dart';
  7. import 'package:fis_measure/interfaces/process/items/terms.dart';
  8. import 'package:fis_measure/interfaces/process/workspace/point_info.dart';
  9. import 'package:fis_measure/process/calcuators/curve.dart';
  10. import 'package:fis_measure/process/calcuators/calculator.dart';
  11. import 'package:fis_measure/process/primitives/utils/auto_snap.dart';
  12. import 'package:fis_measure/utils/canvas.dart';
  13. import 'area_abstract.dart';
  14. /// 曲线连线
  15. class Spline extends AreaItemAbstract with AutoSnapMixin {
  16. Spline(ItemMeta meta, [IMeasureItem? parent]) : super(meta, parent);
  17. static Spline createAreaPerimeter(ItemMeta meta, [IMeasureItem? parent]) {
  18. Spline spline = Spline(meta, parent);
  19. spline.calculator = _AreaPerimeterCalc(spline);
  20. spline.isClosed = false;
  21. spline.splineTension = 0.5;
  22. return spline;
  23. }
  24. static Spline createCurveLength(
  25. ItemMeta meta, [
  26. IMeasureItem? parent,
  27. ]) {
  28. Spline spline = Spline(meta, parent);
  29. spline.calculator = CurveLengthCal(spline);
  30. spline.isClosed = false;
  31. spline.splineTension = 0.5;
  32. return spline;
  33. }
  34. @override
  35. bool onExecuteMouse(PointInfo args) {
  36. if (state == ItemStates.finished) {
  37. if (args.pointType == PointInfoType.mouseDown) {
  38. state = ItemStates.waiting;
  39. }
  40. }
  41. if (state == ItemStates.waiting) {
  42. if (args.pointType == PointInfoType.mouseDown) {
  43. handleMouseDownWhileWaiting(args);
  44. }
  45. } else if (state == ItemStates.running) {
  46. if (feature == null) return false;
  47. if (args.pointType == PointInfoType.mouseUp) return false;
  48. final f = feature!;
  49. if (args.pointType == PointInfoType.mouseDown) {
  50. f.innerPoints.add(args);
  51. } else {
  52. f.innerPoints.last = args;
  53. }
  54. doCalculate();
  55. if (checkAutoSnap(args)) {
  56. f.innerPoints.removeLast();
  57. }
  58. }
  59. return true;
  60. }
  61. DPoint lastStartPoint = DPoint(0, 0); // 上一个起点
  62. bool isFirstPointNeedOffset = false; // 第一个点是否需要施加偏移
  63. DPoint splineTouchStartPoint = DPoint(0, 0); // 轨迹触摸起始点
  64. bool isOtherPointNeedOffset = false; // 其他点是否需要施加偏移
  65. @override
  66. bool onExecuteTouch(PointInfo args) {
  67. if (state == ItemStates.finished) {
  68. if (args.pointType == PointInfoType.touchDown) {
  69. state = ItemStates.waiting;
  70. }
  71. }
  72. if (state == ItemStates.waiting) {
  73. if (isFirstPointNeedOffset) args.addOffset(0, -0.2);
  74. switch (args.pointType) {
  75. case PointInfoType.touchDown:
  76. handleTouchDownWhileWaiting(args);
  77. isFirstPointNeedOffset = false;
  78. break;
  79. case PointInfoType.touchUp:
  80. lastStartPoint = args; // 设置线段起点
  81. state = ItemStates.running;
  82. feature?.innerPoints.first = args;
  83. break; // 按下立即抬起无事发生
  84. case PointInfoType.touchMove:
  85. isFirstPointNeedOffset = true;
  86. feature?.innerPoints.first = args;
  87. break;
  88. default:
  89. break;
  90. }
  91. } else if (state == ItemStates.running) {
  92. if (feature == null) return false;
  93. DPoint newPoint =
  94. lastStartPoint.clone().addVector(args - splineTouchStartPoint);
  95. final f = feature!;
  96. if (args.pointType == PointInfoType.touchUp) {
  97. if (!isOtherPointNeedOffset) {
  98. f.innerPoints.last = args;
  99. lastStartPoint = args;
  100. doCalculate();
  101. } else {
  102. lastStartPoint = newPoint;
  103. }
  104. }
  105. if (args.pointType == PointInfoType.touchDown) {
  106. isOtherPointNeedOffset = false;
  107. splineTouchStartPoint = args;
  108. f.innerPoints.add(lastStartPoint);
  109. }
  110. if (args.pointType == PointInfoType.touchMove) {
  111. isOtherPointNeedOffset = true;
  112. f.innerPoints.last = newPoint;
  113. }
  114. doCalculate();
  115. PointInfo newPointInfo = isOtherPointNeedOffset
  116. ? PointInfo.fromOffset(newPoint.toOffset(), args.pointType)
  117. : args;
  118. if (checkAutoSnap(newPointInfo)) {
  119. f.innerPoints.removeLast();
  120. }
  121. }
  122. return true;
  123. }
  124. void handleMouseDownWhileWaiting(PointInfo args) {
  125. // TODO: 判断是否当前area
  126. final point = args.toAreaLogicPoint();
  127. feature = SplineFeature(this, point);
  128. if (args.hostVisualArea != null) {
  129. feature!.hostVisualArea = args.hostVisualArea;
  130. }
  131. state = ItemStates.running;
  132. }
  133. void handleTouchDownWhileWaiting(PointInfo args) {
  134. // TODO: 判断是否当前area
  135. final point = args.toAreaLogicPoint();
  136. feature = SplineFeature.withOneStartPoint(this, point);
  137. if (args.hostVisualArea != null) {
  138. feature!.hostVisualArea = args.hostVisualArea;
  139. }
  140. }
  141. }
  142. class SplineFeature extends AreaItemFeatureAbstract {
  143. static const double _splineTolerance = 0.05;
  144. SplineFeature(Spline refItem, DPoint point) : super(refItem) {
  145. innerPoints.add(point.clone());
  146. innerPoints.add(point.clone());
  147. }
  148. SplineFeature.withOneStartPoint(Spline refItem, DPoint point)
  149. : super(refItem) {
  150. innerPoints.add(point.clone());
  151. }
  152. @override
  153. void paint(Canvas canvas, Size size) {
  154. if (innerPoints.isEmpty) return;
  155. final paintPoints = innerPoints;
  156. drawId(canvas, size);
  157. final startOffset = convert2ViewPoint(size, startPoint).toOffset();
  158. if (paintPoints.length == 1) {
  159. drawVertex(canvas, startOffset, true);
  160. return;
  161. } else if (paintPoints.length == 2) {
  162. final endOffset = convert2ViewPoint(size, endPoint).toOffset();
  163. drawVertex(canvas, startOffset, true);
  164. drawVertex(canvas, endOffset, true);
  165. canvas.drawDashLine(startOffset, endOffset, 1, 10, paintLinePan);
  166. return;
  167. }
  168. /// 全部innerPoints点集转为Offset集绘制
  169. for (var e in innerPoints) {
  170. drawVertex(canvas, convert2ViewPoint(size, e).toOffset());
  171. }
  172. /// 获取拟合点集
  173. final fittedPoints = getFitPoints(
  174. innerPoints, isClosed, splineTension, _splineTolerance / 2);
  175. /// 全部拟合点集转为Offset集
  176. final fittedOffsets =
  177. fittedPoints.map((e) => convert2ViewPoint(size, e).toOffset()).toList();
  178. canvas.drawDashPointsLine(fittedOffsets, 1, 10, paintLinePan, close: true);
  179. }
  180. List<DPoint> getFitPoints(
  181. List<DPoint> points,
  182. bool isClosed,
  183. double tension,
  184. double tolerance,
  185. ) {
  186. final List<DPoint> polyLineSegment = [];
  187. final len = points.length;
  188. for (var i = 0; i < points.length; i++) {
  189. if (i == 0) {
  190. addSegment(
  191. polyLineSegment, points, [len - 1, 0, 1, 2], tension, tolerance);
  192. } else if (i == points.length - 2) {
  193. addSegment(
  194. polyLineSegment, points, [i - 1, i, i + 1, 0], tension, tolerance);
  195. } else if (i == points.length - 1) {
  196. addSegment(
  197. polyLineSegment, points, [i - 1, i, 0, 1], tension, tolerance);
  198. } else {
  199. addSegment(polyLineSegment, points, [i - 1, i, i + 1, i + 2], tension,
  200. tolerance);
  201. }
  202. }
  203. return polyLineSegment;
  204. }
  205. static void addSegment(List<DPoint> polyLineSegment, List<DPoint> points,
  206. List<int> pointIndex, double tension, double tolerance) {
  207. if (points.length < 2) return;
  208. segment(
  209. polyLineSegment,
  210. points[pointIndex[0]],
  211. points[pointIndex[1]],
  212. points[pointIndex[2]],
  213. points[pointIndex[3]],
  214. tension,
  215. tension,
  216. tolerance,
  217. );
  218. }
  219. static double segment(List<DPoint> points, DPoint pt0, DPoint pt1, DPoint pt2,
  220. DPoint pt3, double t1, double t2, double tolerance) {
  221. double length = 0;
  222. final sx1 = t1 * (pt2.x - pt0.x);
  223. final sy1 = t1 * (pt2.y - pt0.y);
  224. final sx2 = t2 * (pt3.x - pt1.x);
  225. final sy2 = t2 * (pt3.y - pt1.y);
  226. final ax = sx1 + sx2 + 2 * pt1.x - 2 * pt2.x;
  227. final ay = sy1 + sy2 + 2 * pt1.y - 2 * pt2.y;
  228. final bx = -2 * sx1 - sx2 - 3 * pt1.x + 3 * pt2.x;
  229. final by = -2 * sy1 - sy2 - 3 * pt1.y + 3 * pt2.y;
  230. final cx = sx1;
  231. final cy = sy1;
  232. final dx = pt1.x;
  233. final dy = pt1.y;
  234. var num = (((pt1.x - pt2.x).abs() + (pt1.y - pt2.y).abs()) ~/ tolerance);
  235. // Set num = 2 to calculate the length. when the distance of pt1,pt2 is very tiny, the num will be 0, the length will be 0
  236. if (num < 2) num = 2;
  237. // Notice begins at 1 so excludes the first point (which is just pt1)
  238. for (var i = 1; i < num; i++) {
  239. var t = i / (num - 1);
  240. var pt = DPoint(ax * t * t * t + bx * t * t + cx * t + dx,
  241. ay * t * t * t + by * t * t + cy * t + dy);
  242. if (i == 1) {
  243. length += (pt - pt1).length;
  244. } else {
  245. length += (pt - points[points.length - 1]).length;
  246. }
  247. points.add(pt);
  248. }
  249. return length;
  250. }
  251. }
  252. class _AreaPerimeterCalc extends Calculator<Spline, double> {
  253. _AreaPerimeterCalc(Spline ref) : super(ref);
  254. @override
  255. void calculate() {
  256. if (ref.feature == null) return;
  257. final feature = ref.feature!;
  258. final viewport = feature.hostVisualArea!.viewport!;
  259. final points = feature.innerPoints.map((e) => viewport.convert(e)).toList();
  260. final tension = feature.splineTension;
  261. feature.values.clear();
  262. double area;
  263. double perimeter;
  264. //计算周长
  265. final res = calcPerimeterAndArea(points, feature.isClosed, tension, 0.25);
  266. perimeter = res[0];
  267. area = res[1];
  268. for (var output in ref.meta.outputs) {
  269. if (output.name == MeasureTerms.Perimeter) {
  270. var value = roundDouble(perimeter, output.fractionalDigits);
  271. feature.updateFloatValue(output, value, output.unit);
  272. } else if (output.name == MeasureTerms.Area) {
  273. var value = roundDouble(area, output.fractionalDigits);
  274. feature.updateFloatValue(output, value, output.unit);
  275. }
  276. }
  277. }
  278. static double calcArea(List<DPoint> points) {
  279. if (points.isEmpty) {
  280. return 0;
  281. }
  282. double sum = 0;
  283. var ax = points[0].x;
  284. var ay = points[0].y;
  285. for (var i = 1; i < points.length - 1; i++) {
  286. var bx = points[i].x;
  287. var by = points[i].y;
  288. var cx = points[i + 1].x;
  289. var cy = points[i + 1].y;
  290. sum += ax * by - ay * bx + ay * cx - ax * cy + bx * cy - cx * by;
  291. }
  292. return (-sum / 2).abs();
  293. }
  294. static List<double> calcPerimeterAndArea(
  295. List<DPoint> points,
  296. bool isClosed,
  297. double tension,
  298. double tolerance,
  299. ) {
  300. final List<DPoint> polyLineSegment = [];
  301. final len = points.length;
  302. double perimeter = 0;
  303. if (len < 2) {
  304. return [0, 0];
  305. }
  306. if (len == 2) {
  307. final p1 = points[0];
  308. final p2 = points[1];
  309. final dx = p1.x - p2.x;
  310. final dy = p1.y - p2.y;
  311. perimeter = sqrt(dx * dx + dy * dy);
  312. return [perimeter, 0];
  313. }
  314. for (var i = 0; i < points.length; i++) {
  315. if (i == 0) {
  316. perimeter += segment(
  317. polyLineSegment,
  318. isClosed ? points[points.length - 1] : points[0],
  319. points[0],
  320. points[1],
  321. points[2],
  322. tension,
  323. tension,
  324. tolerance);
  325. } else if (i == points.length - 2) {
  326. perimeter += segment(
  327. polyLineSegment,
  328. points[i - 1],
  329. points[i],
  330. points[i + 1],
  331. isClosed ? points[0] : points[i + 1],
  332. tension,
  333. tension,
  334. tolerance);
  335. } else if (i == points.length - 1) {
  336. if (isClosed) {
  337. perimeter += segment(polyLineSegment, points[i - 1], points[i],
  338. points[0], points[1], tension, tension, tolerance);
  339. }
  340. } else {
  341. perimeter += segment(polyLineSegment, points[i - 1], points[i],
  342. points[i + 1], points[i + 2], tension, tension, tolerance);
  343. }
  344. }
  345. final area = calcArea(polyLineSegment);
  346. return [perimeter, area];
  347. }
  348. static double segment(List<DPoint> points, DPoint pt0, DPoint pt1, DPoint pt2,
  349. DPoint pt3, double t1, double t2, double tolerance) {
  350. double length = 0;
  351. final sx1 = t1 * (pt2.x - pt0.x);
  352. final sy1 = t1 * (pt2.y - pt0.y);
  353. final sx2 = t2 * (pt3.x - pt1.x);
  354. final sy2 = t2 * (pt3.y - pt1.y);
  355. final ax = sx1 + sx2 + 2 * pt1.x - 2 * pt2.x;
  356. final ay = sy1 + sy2 + 2 * pt1.y - 2 * pt2.y;
  357. final bx = -2 * sx1 - sx2 - 3 * pt1.x + 3 * pt2.x;
  358. final by = -2 * sy1 - sy2 - 3 * pt1.y + 3 * pt2.y;
  359. final cx = sx1;
  360. final cy = sy1;
  361. final dx = pt1.x;
  362. final dy = pt1.y;
  363. var num = (((pt1.x - pt2.x).abs() + (pt1.y - pt2.y).abs()) ~/ tolerance);
  364. // Set num = 2 to calculate the length. when the distance of pt1,pt2 is very tiny, the num will be 0, the length will be 0
  365. if (num < 2) num = 2;
  366. // Notice begins at 1 so excludes the first point (which is just pt1)
  367. for (var i = 1; i < num; i++) {
  368. var t = i / (num - 1);
  369. var pt = DPoint(ax * t * t * t + bx * t * t + cx * t + dx,
  370. ay * t * t * t + by * t * t + cy * t + dy);
  371. if (i == 1) {
  372. length += (pt - pt1).length;
  373. } else {
  374. length += (pt - points[points.length - 1]).length;
  375. }
  376. points.add(pt);
  377. }
  378. return length;
  379. }
  380. }