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- # Project-level configuration.
- cmake_minimum_required(VERSION 3.14)
- project(vnoteapp LANGUAGES CXX)
- # The name of the executable created for the application. Change this to change
- # the on-disk name of your application.
- set(BINARY_NAME "vnoteapp")
- # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
- # versions of CMake.
- cmake_policy(SET CMP0063 NEW)
- # Define build configuration option.
- get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
- if(IS_MULTICONFIG)
- set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
- CACHE STRING "" FORCE)
- else()
- if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- set(CMAKE_BUILD_TYPE "Debug" CACHE
- STRING "Flutter build mode" FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
- "Debug" "Profile" "Release")
- endif()
- endif()
- # Define settings for the Profile build mode.
- set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
- set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
- set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
- set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
- # Use Unicode for all projects.
- add_definitions(-DUNICODE -D_UNICODE)
- # Compilation settings that should be applied to most targets.
- #
- # Be cautious about adding new options here, as plugins use this function by
- # default. In most cases, you should add new options to specific targets instead
- # of modifying this function.
- function(APPLY_STANDARD_SETTINGS TARGET)
- target_compile_features(${TARGET} PUBLIC cxx_std_17)
- target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
- target_compile_options(${TARGET} PRIVATE /EHsc)
- target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
- target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
- endfunction()
- # Flutter library and tool build rules.
- set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
- add_subdirectory(${FLUTTER_MANAGED_DIR})
- # Application build; see runner/CMakeLists.txt.
- add_subdirectory("runner")
- # Generated plugin build rules, which manage building the plugins and adding
- # them to the application.
- include(flutter/generated_plugins.cmake)
- # === Installation ===
- # Support files are copied into place next to the executable, so that it can
- # run in place. This is done instead of making a separate bundle (as on Linux)
- # so that building and running from within Visual Studio will work.
- set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
- # Make the "install" step default, as it's required to run.
- set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
- endif()
- set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
- set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
- install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- if(PLUGIN_BUNDLED_LIBRARIES)
- install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
- DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- endif()
- # Fully re-copy the assets directory on each build to avoid having stale files
- # from a previous install.
- set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
- install(CODE "
- file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
- " COMPONENT Runtime)
- install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
- DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
- # Install the AOT library on non-Debug builds only.
- install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- CONFIGURATIONS Profile;Release
- COMPONENT Runtime)
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