WaitingSpinner.xaml.cs 2.8 KB

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  1. using System;
  2. using System.Windows;
  3. using System.Windows.Controls;
  4. using System.Windows.Shapes;
  5. using System.Windows.Threading;
  6. namespace DataExportTool
  7. {
  8. /// <summary>
  9. /// UserControl1.xaml 的交互逻辑
  10. /// </summary>
  11. public partial class WaitingSpinner : UserControl
  12. {
  13. private readonly DispatcherTimer _animationTimer;
  14. public WaitingSpinner()
  15. {
  16. InitializeComponent();
  17. // 每40 ms 转一下
  18. _animationTimer = new DispatcherTimer(DispatcherPriority.Normal, Dispatcher) { Interval = new TimeSpan(0, 0, 0, 0, 80) };
  19. Visibility = Visibility.Collapsed;
  20. }
  21. private void Start()
  22. {
  23. _animationTimer.Tick += HandleAnimationTick;
  24. _animationTimer.Start();
  25. }
  26. private void Stop()
  27. {
  28. _animationTimer.Stop();
  29. _animationTimer.Tick -= HandleAnimationTick;
  30. }
  31. private void HandleAnimationTick(object sender, EventArgs e)
  32. {
  33. SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
  34. }
  35. private void OnCanvasLoaded(object sender, RoutedEventArgs e)
  36. {
  37. SpinnerRotate.CenterX = (float)0.5 * CanvasSpinner.Width;
  38. SpinnerRotate.CenterY = (float)0.5 * CanvasSpinner.Height;
  39. const double offset = Math.PI;
  40. const double step = Math.PI * 2 / 10.0;
  41. SetPosition(C0, offset, 0.0, step);
  42. SetPosition(C1, offset, 1.0, step);
  43. SetPosition(C2, offset, 2.0, step);
  44. SetPosition(C3, offset, 3.0, step);
  45. SetPosition(C4, offset, 4.0, step);
  46. SetPosition(C5, offset, 5.0, step);
  47. SetPosition(C6, offset, 6.0, step);
  48. SetPosition(C7, offset, 7.0, step);
  49. SetPosition(C8, offset, 8.0, step);
  50. }
  51. private void SetPosition(Ellipse ellipse, double offset, double posOffSet, double step)
  52. {
  53. ellipse.SetValue(Canvas.LeftProperty, CanvasSpinner.Width * 0.5 + Math.Sin(offset + posOffSet * step) * CanvasSpinner.Width * 0.4 - 0.5 * ellipse.Width);
  54. ellipse.SetValue(Canvas.TopProperty, CanvasSpinner.Width * 0.5 + Math.Cos(offset + posOffSet * step) * CanvasSpinner.Width * 0.4 - 0.5 * ellipse.Width);
  55. }
  56. private void OnCanvasUnLoaded(object sender, RoutedEventArgs e)
  57. {
  58. Stop();
  59. }
  60. /// <summary>
  61. /// Start the waiting animation
  62. /// </summary>
  63. public void StartWaiting()
  64. {
  65. Visibility = Visibility.Visible;
  66. Start();
  67. }
  68. /// <summary>
  69. /// Stop the waiting animation
  70. /// </summary>
  71. public void StopWaiting()
  72. {
  73. Stop();
  74. Visibility = Visibility.Collapsed;
  75. }
  76. }
  77. }